Feverpitch Football

TWO DICE.
ONE BEAUTIFUL
GAME.

The excitement of football. In a game fans can take anywhere and play together.

Feverpitch Football retail box with the white field die and black goal die
2M GAMESSales goal over three years
£10 DIRECTConfirmed selling price, excluding VAT
£5 TRADETrade price, excluding VAT
SCREEN-FREE FOOTBALLFAMILIES + FANSCLUBS + COMMUNITYROLL THE DICE

Watch Feverpitch

TWO DICE.
SEE THE GAME.

Watch on YouTube ↗
FEVERPITCH FOOTBALL / MAIN FILMReady to play? Try the game ↗
Football photograph from the original Feverpitch deck cover

Why now?

FOOTBALL FANS.
MORE WAYS TO PLAY.

The 2026 World Cup has passed. The opportunity continues through club seasons, gifting and fans who want football they can enjoy face to face.

Feverpitch offers affordable, screen-free play for families, educators and clubs. Its small format makes it easy to take the game into everyday life.

The solution

MEET FEVERPITCH
FOOTBALL.

A tactile, quick-play football game for families, fans and clubs. Simple to carry, share and give as a gift.

01

TWO CUSTOM DICE

The white field die builds the attack. The black goal die decides the outcome.

02

QR INSTRUCTIONS

A QR code connects players to the rules. The core game stays analogue.

Two custom dice and QR instructions. Compact enough to take anywhere.

Feverpitch Football box and two custom dice
A compact box. Custom dice. Football in every roll.

01 / The product

SMALL BOX.
BIG MATCH
ENERGY.

Quick to learn, easy to carry and made for playing face to face. Choose a five-minute match or race to three goals.

01
Build your attack

Roll the white die. Three consecutive passes or Shoot earns a shot.

02
Go for goal

Roll the black die. Score a goal, face a save or chase a rebound.

03
Keep the match moving

A tackle changes possession. After a goal, your opponent kicks off.

The full dice sequence

White die: Pass means roll again until three consecutive passes. Shoot earns an immediate shot. Tackle gives possession to the opponent. Foul gives the opponent an immediate shot. Black die: Goal scores. Save returns play to the defender. Rebound allows another roll. Counter gives the opponent an immediate shot. Starting-player and tie rules need confirming in the full rules.

Target audiences

FOR PEOPLE
WHO LOVE THE GAME.

Five customer groups create distinct routes to purchase and play.

01

FAMILIES

Families with children aged 8–16.

02

GRASSROOTS CLUBS

Players, parents and supporters sharing their club connection.

03

TEACHERS + COACHES

A simple football game for PE teachers and coaches to introduce.

04

FOOTBALL FANS

Supporters taking football into the home, on holiday or on the move.

05

GIFT BUYERS

People looking for a compact football gift or memorabilia purchase.

Feverpitch white field die stacked on the black goal dieA game fans can take with them.

Club engagement / Beyond the pitch

THEIR CLUB.
THEIR GAME.
ANYWHERE.

Feverpitch can help fans keep a connection with their club wherever they play. At home, on holiday or with friends, a shared game can carry the club identity beyond matchday.

TAKE THE CLUB WITH YOU

Proposed club editions give supporters a tangible reminder of the team they follow.

KEEP THE CONVERSATION GOING

Fans can share their Feverpitch matches and scores with friends and fellow supporters.

CONNECT THROUGH PLAY

Club-led challenges and supporter content could give fans reasons to stay involved between fixtures.

Proposed partner uses. Club editions, permissions and supporter challenges require agreement and testing. No app, live score sharing or club integration is claimed to exist.

More Feverpitch

WATCH.
THEN PLAY.

A TikTok clip and a longer look at Feverpitch Football.

The business

TWO ROUTES
TO THE FANS.

Direct sales reach families and fans. Club and retail partners bring Feverpitch to supporters wherever they play.

DIRECT TO CONSUMERS

FAMILIES. FANS. GIFTS.

£10.00 per game / + VAT

A compact football gift sold directly to customers.

Boxes + two custom dice£1.01
Revenue less unit cost£8.99

89.90% margin before operating costs.

TRADE + CLUB PARTNERS

THE CLUB. EVERYWHERE.

£5.00 per game / + VAT

Club shops and retail partners sell games fans can take anywhere. Proposed club editions can carry that connection beyond matchday.

Production cost per game£1.01
Revenue less unit cost£3.99
Margin before operating costs79.80%
Stockist spread at £10 net retail£5.00

Stockists buying at £5.00 and selling at £10.00 excluding VAT earn £5.00 gross profit per game: 100% markup and 50% gross margin, before their own costs.

The games market

MARKET
OPPORTUNITY.

£350–400M

Approximate annual UK board-games market value

TOP 5

The UK is among Europe's top five board-game markets, with steady year-on-year growth, especially post-pandemic.

Football on a grass pitch, the original market-opportunity image

GLOBAL BOARD-GAMES MARKET / 2022

$13–15BNEstimated global market value
7–9%

EXPECTED ANNUAL GROWTH

Projected compound annual growth rate through 2028.

THROUGH
2028

Longer-term market projection / 2030

$26BN

Projected global board-games market value by 2030

Factors driving growth

01

RESURGENCE
OF INTEREST

Board games are riding a wave of popularity as people crave social interaction and analogue experiences in a digital world.

02

DIVERSIFICATION

The market offers something for everyone, with a huge range of genres, complexities and themes.

03

ACCESSIBILITY

Games catering to casual players and families have made it much easier to get into board games.

Sources: NPD Group, Statista, Euromonitor, ToyNews, BoardGameGeek and UK Games Expo reports. Historical estimates and forecasts: $13–15bn global value in 2022, 7–9% CAGR through 2028 and a separate $26bn projection for 2030. Specific source reports are not identified; these market figures do not drive the company sales forecast.

Football without borders

A BEAUTIFUL GAME.
A WORLD OF FANS.

A portable football game built for shared play. Our next market-entry focus is the US and Canada.

The Feverpitch world-map artwork used on the main website

THE UK / CORE MARKET

Direct-to-consumer sales, club shops and trade partners form the core distribution plan.

Map artwork from the Feverpitch website. Highlighted market-entry plans are strategic priorities, not verified sales totals.

04 / The next audience

FOOTBALL'S REACH
KEEPS GROWING.

The US and Canada offer expansion markets to test through clubs, supporter organisations and local retailers.

11.2M

MLS ATTENDANCES IN 2025

Total attendance grew 12% from 2022. The figure covers US and Canadian clubs and counts visits, not unique fans or prospective buyers.

Source: Major League Soccer ↗
54%

CANADIAN ADULTS WITH SOCCER INTEREST

Up six percentage points between May and July 2026. A growing audience creates a market-entry hypothesis, not confirmed demand for the game.

Source: Canada Soccer / Abacus survey ↗

FOOTBALL ICONS.
FEWER COMPONENT EDITIONS.

No translated components are needed for core gameplay. The dice use recognisable football icons. Local-language rules, packaging and support may still be needed.

Mexico excluded from this expansion story. Current packaging and rules include English. No translation savings are assumed.

Competitor landscape

A SIMPLE WAY
INTO FOOTBALL PLAY.

Compact, social football play with two custom dice. A simple entry point alongside other tabletop sports games.

GameFormatIndicative play timeFootball type
Feverpitch FootballDice board gameChoose your time limitAssociation football
Pocket Sports FootballDice strategy game20–30 minutesAssociation football

Playing times are indicative and vary by edition. Feverpitch players choose a time limit or goal target.

Competitor imagery from source slide 7, image 1Competitor imagery from source slide 7, image 2

Traction so far

THE PRODUCT
IS ALREADY HERE.

Launch stock, encouraging player feedback and digital channels give Feverpitch a foundation to build on.

600+

LAUNCH STOCK

Games prepared for launch. Inventory is separate from sales.

PLAYTESTED

POSITIVE FEEDBACK

Positive feedback from players on the game and its simple format.

READY

WEBSITE + SOCIAL

Website and social channels prepared to support discovery and sales.

WHAT PLAYERS SAY

Player testimonial reproduced from original slide 4Player testimonial reproduced from original slide 4

Three-year sales goal

2 MILLION GAMES.
£16.25M REVENUE.

1.25m direct sales at £10.00. 750,000 trade sales at £5.00. All figures exclude VAT.

£16.25MRevenue at the three-year sales goal, ex VAT
2.00MTotal games across three years

DIRECT SALES

£12.50M

1,250,000 games at £10.00

TRADE SALES

£3.75M

750,000 games at £5.00

DIRECT UNIT MIX

DIRECT REVENUE MIX

SALES GOAL SCENARIO

REVENUE BY CHANNEL

Three-year goal / excluding VAT
DIRECT £12.50M
TRADE £3.75M

HOW THE FIGURES ADD UP

Revenue less production and operating expenses
PRODUCTION£2.02M
OPERATING EXPENSES£0.28M
OPERATING SURPLUS£13.95M

Operating surplus excludes tax, financing and working-capital movements. Production cost £1.01 per game. Operating expenses held constant over three years.

Confirmed channel mix: 62.5% direct and 37.5% trade.

£1.01 PER GAME

Production cost rounded up to the nearest penny. Direct price £10.00 + VAT. Trade price £5.00 + VAT.

Sales goal, not booked orders. No annual sales ramp is assumed.

Three-year operating forecast
GBP, excluding VATThree-year total

Operating expenses total £284,400.00 over three years, held constant. Operating surplus excludes tax, financing and working-capital movements.

Go-to-market plan

BUILD THE BRAND.
BUILD THE CHANNELS.

Reach fans directly, then grow through club affiliates, retail partners and repeat trade orders.

01

BRAND + INFLUENCERS

Use football voices and product demonstrations to explain the game and test acquisition economics.

02

RETAIL + CLUB AFFILIATES

Build trade distribution and club affiliate relationships. Agree order sizes, commission terms and reorders.

03

FAN CONNECTION

QR video rules help people start playing. Proposed club editions and shared challenges can support ongoing supporter engagement.

Go-to-market imagery reproduced from source slide 8, image 2Go-to-market imagery reproduced from source slide 8, image 3Go-to-market imagery reproduced from source slide 8, image 4Go-to-market imagery reproduced from source slide 8, image 5

Football media and creator formats offer routes to reach fans. Imagery does not imply a commercial partnership.

06 / The funding plan

FUND THE NEXT
STAGE OF PLAY.

£150K

Seeking £150,000.00 for 20% equity.

£600k implied pre-money and £750k post-money valuation, assuming new shares and no other dilution adjustments. SEIS assurance status requires confirmation from company records.

PROPOSED USE OF FUNDS

  • Marketing + influencers£62,000.00
  • Inventory£20,000.00
  • Scaling + new games£20,000.00
  • Events + activations£15,000.00
  • Freelancers£15,000.00
  • Operations + administration£12,000.00
  • Advertising£6,000.00
  • Total£150,000.00

The £20,000.00 inventory budget covers approximately 19,801 games at £1.01 per game, excluding VAT. Phased purchases and reinvested receipts support growth. Further working capital may be required.

The squad

THE PEOPLE
BEHIND THE PLAY.

Product design, commercial strategy and football storytelling.

Pete Gore

PETE GORE

Founder & Game Designer

Pete created Feverpitch Football. He brings more than 20 years in marketing and design and leads product development, web development and innovation.

Paul Norton

PAUL NORTON

Strategic Advisor

Paul supports the founder on launch, partnerships and investment strategy. His experience helps shape early ideas into investible businesses, with a focus on simplicity, community and connection through play.

David Alfie Ward

DAVID ALFIE WARD

Brand & Communications

David leads brand, social media and communications. His comedy and broadcasting background supports the game's public voice, media activity and partnership storytelling.

More games

FEVERPITCH GAMES.
THE NEXT CHAPTER.

We are creating more games. Prizefighter, our boxing game, is already complete.

Boxing / Game completed

PRIZEFIGHTER

Our next game brings boxing into the Feverpitch Games range.

Discover Prizefighter ↗

MORE GAMES TO COME

We plan to build out the range across more sports, including rugby, cricket and basketball.

ACQUISITION + LICENSING

Longer-term routes include licensing and acquisition by established games or sports brands. Hasbro, Ravensburger and Topps are examples of potential strategic fits, with no agreement assumed.

Contact Pete Gore / Founder & Game Designer

LET’S TALK
FEVERPITCH.

For investment enquiries, club partnerships and the next chapter of Feverpitch Games, get in touch with Pete directly.

Feverpitch Games Ltd